Gamification is the use of game elements and game design techniques in non-game contexts. The main objective of gamified learning experiences is to motivate learners and increase learner participation.
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CEO and Founder holds a B.A. in Product Design at The National College of Art and Design. Having taught English as a foreign language in Vietnam, she started to combine her product design skills into education for early learners. She successfully brought two augmented reality products to market, winning a National Startup Award in 2019. She launched a fire safety augmented reality app which is within the secondary school curriculum in Ireland along with 30 pilot schools in the EU.
Gamification is the use of game elements and game design techniques in non-game contexts. The main objective of gamified learning experiences is to motivate learners and increase learner participation.