Gamification is the use of game elements and game design techniques in non-game contexts. The main objective of gamified learning experiences is to motivate learners and increase learner participation.
Child Learners

Product Owner and Co-founder, is a first-class honours graduate of Trinity College Dublin. She holds an M.Phil. in English Language Teaching, a B.A. in English Language and Literature and she is a Cambridge CELTA certified English language teacher. She received a distinction for designing a simulation training prototype for beginner English language teachers. Her work was presented in a major European Computer Assisted Language Learning conference, EUROCALL, and published in December 2020.
Gamification is the use of game elements and game design techniques in non-game contexts. The main objective of gamified learning experiences is to motivate learners and increase learner participation.