Gamification is the use of game elements and game design techniques in non-game contexts. The main objective of gamified learning experiences is to motivate learners and increase learner participation.
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Gamification is the use of game elements and game design techniques in non-game contexts. The main objective of gamified learning experiences is to motivate learners and increase learner participation.
Sir Kenneth Robinson was a British author, speaker and international advisor on education in the arts to government, non-profits, education and arts bodies.